Dracarys will take place in the exclusive setting of the castle San Pietro in Cerro in the province of Piacenza, an elegant fortress which dates back to the 15th century. The castle has courtyards and numerous halls and it is surrounded by hectares of grounds with woods and lawns. It is situated in San Pietro in Cerro (Piacenza), GPS coordinates 45.023039, 9.950026
Arrival on Friday 23th August by 11:30 at the latest. By 1:00 p.m. we will all be in costume and we will begin the explanations and workshops for the larp. The game will get started at 4 p.m. on Friday and continue until the same time on Sunday. The larp will be continuous without any interruptions for meals or sleeping but there will be a few areas “out of play”: i.e. bathroom facilities. From 2 a.m. to 8 a.m. the intensity of play will decrease considerably and we recommend that you use these hours to get some rest; we ask you not to make noise, especially near the bedrooms and dormitory. On Sunday afternoon, after the game ends, we will offer a buffet so we can hang out together for a while before we go our separate ways. You need to take all your personal effects out of your room by 7 p.m.
If you live far away and need to get to San Pietro in Cerro on Thursday evening, contact us: there are a few spaces available which you can book for the night before the game begins.
Accommodation in the camping ground close to the castle is included in the event fee: bring a sleeping mat or camp bed and, obviously, your tent. If you prefer, you can always sleep in one of the suites in the "Locanda del Re Guerriero" (literally, "warrior king's tavern"): the supplement for sleeping in a suite is €110 for the entire duration of the event.
Finally, you can also book to stay in a bed & breakfast in the area or in the historic encampment in a medieval tent (your own or one rented from the Staff).
Meals are medieval style and all included in the event fee: at midday on Friday we will offer a snack before the larp begins, while dinner on Friday, breakfast, lunch and dinner on Saturday, breakfast and lunch on Sunday are all part of the game. At the end of the larp, we will offer refreshments on Sunday.
Corvée: like all the participants, you will have to give a hand in running the event, choosing a task from those proposed by the staff. We will take turns and everyone will help the staff preparing and serving meals, tidying up on Sunday afternoon, welcoming the participants on arrival and other similar jobs for the duration of 1-2 hours. Dracarys depends on the collaboration of the participants to function and we are sure that you will do your part. Valar Dohaeris!
Minimum age: Dracarys is open to anyone 16 years of age and over.
If you are over-18, you can taken anybody to the event at your own responsibility, who is a relative of yours even if they are under 16 years of age. They can choose a character and play like all the others.
If this relative of yours is under 14, they can come but they will not be given a full character to play. They will play a lighter character, created for the occasion, and simply identified as a relative of your character’s.
Example: Mario is 28 and plays Dracarys bringing Anna (his cousin, daughter, little sister) who is only 11. Mario chooses to play Ser Daris, a knight of House Lannister. During the game, Anna “plays” Tanya, the young daughter of Ser Daris.
Intensity and Safety
If during the game something happens which you find particularly unpleasant or intrusive, you can (and must!) use the safe words “Vacci piano!” ( /’vatʧi ‘pjano/ - meaning "take it easy!"): this is a code word that everyone knows and says to the other player that they must be less realistic, give you more space, reduce the level of tension, and watch out they don’t hurt you. There’s nothing wrong with usingl “Vacci piano” and you must obey immediately if anyone says it to you: everyone has their own kind of sensibility and their own yeardstick and you must respect this blindly.
More often than not, a player is too prudent and timid and, not wanting to risk offending the other person, acts out a scene with too much delicacy, making it less convincing. In this case you can use the safe words “E' tutto qui?" ” ( /ɛ ‘tutto ‘kwi/, meaning "Is that it?"): you let the other player no that they can come down a bit harder on you, act out the scene in a more realistic or physical manner and ratchet up the tension a notch. Nobody is obliged to obey: “È tutto qui” is a request, a suggestion, but not an order.
And what if a pot falls on my head? What if the castle goes on fire? In the highly unlikely (an extremely rare) event of a real emergency, it is obviously your moral and legal duty to stop playing, help anybody in trouble and let the staff know if needs be. As soon as the situation is under control again you can start playing once more.
Finally, it is always forbidden: to stab with latex weapons (using the point), to hit someone in the genitals, hit someone in the face or throat, tie something around their neck, tie their hands behind their back, drag somebody up or down stairs, get drunk, climb the castle towers or anything of the sort.