Some basic info about this larp:
Italian website: www.dracarys.it (automatically translated into pseudo-English here). E-mail: email@example.com
Larp video trailer (in Italian): here
When: August 23-25 (Fri-Sun), 2019
Where: the impressive Castello di San Pietro in Cerro, near Piacenza, about 90 minutes by road from the airports of Milan-Malpensa (MXP) and Bergamo-Orio (BGY).
How much: the basic fee is €135; if you want to support our project, feel free to pay a little more.
Setting: Game of Thrones, after season 5! More specifically: far from the fury of the War of the Five Kings, lies Summerhall, an old manor once destroyed by the Targaryen’s folly. The castle has been recently rebuilt, in secret, by an alliance forged between the Houses Martell and Tyrell. Nobles and travelers from distant lands flock to the place, eager to unravel the mysteries of Summerhall and to witness -or prevent- the awakening of magic.
Food & lodging: all meals and basic lodging are included in the larp’s fee.
Players will be allowed to camp out-of-game in an area near the castle. You’ll just need to bring your own mat and sleeping bag and a tent. If you want you can rent a place in one of our historical tents and sleep “in game” (full details are coming!)
Rules: simple and easy (no skills, no points, no classes, just a couple of conventions for fighting with latex weapons, healing and the occasional magic)
Characters: 300 pre-written characters, divided into 13 groups. International players will be able to choose their character from one group in particular, named “The travelers from the Free Cities”. It is a diverse group, 30-strong, including characters both from the Free Cities and from other kingdoms of Essos. In the group, all characters will be flagged as “English-speaking” and reserved for international players. If there are not enough larpers from abroad, the remaining characters will be offered to Italian players who speak English.
What if I want to play in a different group? you are not strictly *forced* to play in the “Travelers” group, but if you choose from a different group please consider we won’t be able to provide English-language game material: your character description will be in Italian only, other players in your group may not speak English, and so on.
Languages? Italian will represent the Common Tongue of Westeros. English will represent High Valyrian; we’ll use it as a lingua franca shared by all characters from Essos (i.e. the difference between the language of Qarth and Dothraki won’t be relevant in the game). If you speak Italian and/or English you can decide that your character speaks the Common Tongue and/or High Valyrian.
What will I be able to read in English about the larp? Your character’s description. The description of the “Travelers” group. We also translated the basic rules and practical info. For everything else, Google Translate is your friend, or you can just ask us on the event page on Facebook.
Shut up and take my money! If you want to play, you can sign up using our portal. If you want, you can also rent from us a costume, weapons, a place in a medieval tent.
If you want to help our project, you can sign up as either a Supporter or an Associate Producer.
Supporters pay more for the larp (€195) and they will be allowed to choose their character before ordinary players. Moreover, they get the satisfaction of keeping the general price low for everybody else.
Associate Producers pay even more (€255), they can choose their character before Supporters, and they'll be able to ask for their chosen character to be customized or altered. Most of all, they get our heartfelt gratitude and they'll be properly thanked both on this Blog and in San Pietro in Cerro, before the larp begins.
The Travelers from the Free Cities - "What they believe dead in Westeros, is just dormant, waiting to be awakened"
Each land is a jumble of traditions, legends and cults long since forgotten: bankers without scruples, companies of sellswords or mummers, storytellers turning real deeds in glamorous legends, faceless assassins.
Yet further East the real mysteries lurk: magic flows strong there. From East to West winds blow and the ships unfurl their sails. Magic is awakening, and the East is not unaware.
(full description coming soon)